EverQuest II · Altar of Malice

The Shattered
Seas

A chronological, waypoint-by-waypoint chase across the pirate isles and haunted waters of the Far Seas - from the ruined Isle of Refuge to the awakening of an ancient evil beneath Ssraeshza Temple.

Solo & Heroic Level 95–100 Starts: Qeynos / Freeport 13 quests ~95 steps

Before You Begin

The Far Seas Trading Company has lost contact with its expedition to the Shattered Seas. You are sent to find them - and instead uncover the Construct of Malice stirring in the deep.

This is a mixed Solo / Heroic line. Most signature steps are Heroic and several route through instanced dungeons (Bilgewater Falls, the Hidden Caldera, Castle Highhold, Ssraeshza Temple). Every instance has a Solo version that still gives quest updates - take Solo if you're alone; only the Heroic versions need a group.

The Signature Chain

Tranquil Sea → Phantom Sea → the haunted depths beneath Ssraeshza Temple
01
Tranquil Sea · Isle of Refuge

Shattered Seas: Refuge Return

Start: Queen Antonia Bayle in Queen Antonia's Chambers (good) · Overlord Lucan D'Lere in The Overlord's Office (evil)

The emissary the Company sent ahead has gone silent. You sail to the storm-wrecked Isle of Refuge to find out what happened to her.

  • Take any Mariner's Bell to the Tranquil Sea, then survey the storm damage around Malvonicus' Tower at three points  849, 16, 1390  914, 18, 1313  943, 13, 1368.
  • Find a survivor: click Researcher Aillena Belzia  979, 11, 1386 and accept her quest.
  • Assist the survivors - complete Aillena's solo line:
    • Crumbling Isle → Running for Safety → Stragglers → Building a New Future → A Place to Hang Your Hat → Pushing Ahead → The Bell Tolls Four.
  • Click the trap door in the tower to reach Overseer Clackwhinge, and complete his line:
    • Up Against the Wall → Research and Recovery → Falling Out → Captain Greymast.
  • Find Waulon Highpebble near Sapswill's Rest  1189, 7, 1252 and talk to him.
  • Search Crestrider's Strand: click the oar on the sand  1030, 7, 708 and the sparkle in the water  1016, 3, 685, then return to Waulon.
  • Report to your city's rep: Murrar Shar  973, 7, 1431 (good) or Harbinger Gloska  961, 7, 1466 (evil).

Reward: coin & 2 Electrified Adornments (your choice of Extra Attacks / Damaging / Haste / Heightened Power).

02
Tranquil Sea · Death Weave Isle

Shattered Seas: Chasing Greymast

Start: Murrar Shar (good) / Harbinger Gloska  961, 7, 1466 (evil)

Captain Greymast's trail leads to Death Weave Isle and the urzarach - giant spider-folk who may be friend or food, depending on how you treat them.

  • Find the boat  1243, 5, -523 and the abandoned camp  1062, 7, -553 on Death Weave Isle; inspect its three pieces of equipment.
  • Go to  1029, 11, -716, kill 2 lost battlemasters attacking Kitkalla, then take his quest Escorting Kitkalla and complete it.
  • Aid the Gorir urzarach colony - complete Confronting the Lost, Hand to Mouth, Testing the Meat, A Dragonfly A Spider, Karrabukk's Word.
  • Continue the colony's line - complete Redeeming Qualities, Ritualistic Tendencies, Redemption's Folly, The Four-Armed Man.
  • Speak to Karrabukk to close the chain.

Reward: coin & an Electrified Adornment (Swift Casting or Reuse).

03
Brokenskull Bay: Bilgewater Falls

Shattered Seas: Pirates' Plot

Start: Karrabukk  924, 16, -1009 on Death Weave Isle

Greymast was taken by the Brokenskull pirates. To learn why, you raid Bilgewater Falls and pry an ancient artifact from a buccaneer's hoard.

  • Enter Brokenskull Bay: Bilgewater Falls (Solo) via the raft on the NE shore  290, 6, -916. (Use the Solo zone - the Heroic instance gives no updates.)
  • Gather 12 evidence of Far Seas Traders from chests of booty and pirate lookouts.
  • Reach Pella Saltbreeze at the top of the zone  43, 130, -272 and talk to her.
  • Clear the four named (Barnacle Bitterman, Navigator Deron Cutthroat, Lady Bipsie, Smooth-Talkin Duncan Togglecog), then slay Captain Berlon Bilgewater  113, 145, -362 and loot the Magical Treasure Chest Key.
  • Use the key on the sparkling chest in the forge room  -29, 121, -243; in the hidden cove, click the vase  -18, 146, -437 for the Ancient Arcane Artifact, then examine it.
  • Fight the enemy agent (Qeynos for evil / Freeport for good) - it flees with the artifact at 15%.
  • Return to Karrabukk the Elder  929, 13, -1009, then talk to Pella Saltbreeze aboard the ship  1247, 8, -545.

Reward: coin, AA xp & 2 Electrified Adornments of Critical Chance.

04
Tranquil Sea · South Dshinn

Shattered Seas: Enter the Savage Lands

Start: Pella Saltbreeze aboard the ship

The hunt for Greymast crosses to South Dshinn - a savage, deinodon-haunted jungle where the only allies are the Far Seas' pygmy friends.

  • Fly to South Dshinn  -617, 6, 251 and click Greymast's row boat at the southern dock  -634, 7, 336.
  • Talk to the pygmy Guldri nearby and complete his quest A Deinodon is Angry (it unlocks the rest).
  • Help the pygmies through Finze's line up to A Tale of Two Trails, then Zedj's line  -672, 16, 361 up to Starque Raving Mad.
  • Help Nuwat Pickletrade  -1025, 98, -171 battle the Allu'thoa, finishing with Raw Materials.

Reward: coin, AA xp & a choice of two-handed or one-handed Electrified Adornments (Raw Power / Blocking / Increased Criticals / Blasting / Mending).

05
Zavith'loa: The Hidden Caldera

Shattered Seas: Journey to Zavith'loa

Start: Nuwat Pickletrade  -1025, 98, -171

The pygmies' sacred volcano holds a fiery effigy - and the next clue. You descend into the caldera to extinguish it.

  • Enter Zavith'loa: The Hidden Caldera (Solo or Heroic)  -1263, 79, -726; fight through and kill the Fiery Effigy of Cloatl'thoa.
  • Return to Nuwat Pickletrade at Merinep  -1025, 98, -171, talk to Seep, then to Nuwat again  -565, 7, -582.
  • Talk to Researcher Aillena Belzia at Sapswill  1228, 17, 1253.
  • Go to The Crow's Nest on the Isle of Refuge and defeat the enemy agent (Freeport for good / Qeynos for evil).
  • Return to Aillena - now joined by your emissary - and follow their exchange.

Reward: coin, AA xp, a Zavith'loa Hatching Egg & 2 Electrified Adornments (Extra Attacks / Haste / Heightened Power).

06
Phantom Sea · North Dshinn

Shattered Seas: Dark Threats on Dshinn

Start: Murrar Shar (good) / Harbinger Gloska (evil)

The Far Seas push north into the Phantom Sea, where Akhevan shadows now stalk the islands and a hidden rowboat is the only way onward to Kithicor.

  • Sail north to the Phantom Sea and dock at Blackwall  -1149, 6, 1492; talk to Guld  -1179, 26, 1439 and complete Taking the Thunder Pass.
  • Help Corrith Midner - Field Bandage, Crew Cuts and Bruises, To Cast a Trap, Allu'thoa Abduction, Ceremonial Vestments and Condiments.
  • Help Zaveta Stickyfingers - Zaveta's Blade Runner, Caustic Collection, Redoubt About It, Zaveta's Treasure Hunt.
  • At  -1041, 26, 217, kill 2 mysterious attackers menacing Tamm Gloryday (good) / Correh Thorngrip (evil), then speak with them.
  • Defeat the attacking Akhevans, uncover the hidden rowboat under the docks at Lost Harbor (click the green bush), and take it to Kithicor Island.

Reward: coin, AA xp, Adornments of Endurance & Energy, and the Anchor of Wanderer's Dock (keep this for fast travel).

07
Phantom Sea · Kithicor Forest

Shattered Seas: Dark Forest of Legend

Start: Murrar Shar (good) / Tamm Gloryday (evil) on the Kithicor docks  1350, 25, 1190

A shard of the haunted forest of Kithicor has drifted into the Phantom Sea, its Teir'Dal village rotted with undeath. The Far Seas need you to walk among the dead.

  • At the docks, speak to Heathryn Icepike and take Coggin Body Shots; finish it with Bartyn Cogginshots to receive the Ghorkaal Teir'Dal Illusion Belt.
  • Investigate the Teir'Dal village - complete Touch of the Undead, Gangrenous Treatment, Plagued With Questions, Down to the Bone, Body of Work.
  • Return to your emissary (Murrar Shar or Opal Darkbriar).

Forced grounding. Bloody Kithicor's Malignant Shadows and Cursespinners knock you out of the air. The optional Eleden Calmseas (good) / Destora J'Narus (evil) side lines suppress the Shadows once you finish Body of Work.

Reward: coin, AA xp, an Adornment of Prismatic Resilience & a choice of Arcane / Elemental / Noxious Resilience.

08
Ossuary of Malevolence · Primordial Altar

Shattered Seas: Seeds of Malice

Start: your emissary (Murrar Shar / Opal Darkbriar) at Wanderer's Dock

Beneath Kithicor lies the Primordial Altar - the first sign of the malice the whole expedition has been circling. You descend to read what is carved behind it.

  • Enter the Ossuary of Malevolence: Primordial Altar  685, 50, 787.
  • Fight to the far end and click the three objects behind the altar (right, center, left).
  • Return toward the entrance and fight Villandre V'Zher on the stairs - she ports out at 60%.
  • Turn around and kill Drensh at the foot of the stairs (hits hard, low health).
  • Return to your emissary at Wanderer's Dock, Kithicor Island.

Reward: coin, AA xp, 2 Electrified Adornments of Critical Chance & a Construct of Malice Plushie.

09
Phantom Sea · Highpass Hold

Shattered Seas: Highpass to Nowhere

Start: Murrar Shar (good) / Opal Darkbriar (evil) on Wanderer's Dock

Castle Highhold - the Far Seas' own fortress - is under siege. Before you can enter, you must help break the assault on the pass below.

  • Speak to Keep Master Yonette Ironbar  682, 351, 79. (If flying in, land and relog if she's missing.)
  • Run Waulon Highpebble's line: Clerical Error → Minds Behind the Barrage.
  • Run Yonette's line: Bone Removal → Battlefield Relief → Over the Walls of Highhold.
  • Report back to Keep Master Yonette Ironbar.

Reward: coin, AA xp & an Adornment (Fading or Aggressiveness).

10
Castle Highhold

Shattered Seas: Revelations in Highhold

Start: Keep Master Yonette Ironbar  682, 351, 79

Greymast is a captive inside his own castle. You fight floor by floor through Highhold's traitors to reach - and revive - him.

  • Enter Castle Highhold (Solo or Advanced Solo) via the Sludge Drain  320, 178, -135.
  • Work up to the first floor  235, -77, -18 and kill Woglok.
  • Through the side halls, slay Va'Tak Telaris - then banish the purple crystalline ring on the ceiling  -31, -73, 84.
  • Kill Shograh (destroy the goo it spits with the matching damage type); this unlocks both gate-house switches - insert the keys at  141, -107, 66 and  46, -107, 66.
  • Defeat Sa'Dax Senshali (mix two of the three orbs - red, blue, yellow - to reach him, then smash each platform he calls).
  • In the Office of the Far Seas  95, -86, -137, kill Gudre Blackhand (disarm him when he casts Centien Favor; douse the fire on the tapestry grimling).
  • Revive and speak with Captain Greymast, then take your Anchor back to Opal Darkbriar at Wanderer's Dock  1350, 24, 1192.

Reward: coin, AA xp, the Rotating Globe of the Far Seas Trading Company (house item) & 2 Adornments (Swift Casting / Reuse).

11
Ssrez'Ras: Ruins of Stasis

Shattered Seas: Woken Scales

Start: your emissary (Murrar Shar / Opal Darkbriar)  1350, 24, 1192

Greymast's tale points to the shissar - the serpent empire that ruled before the gods. You dive into their sunken ruins for proof they are waking.

  • Speak with Researcher Aillena Belzia  1350, 24, 1192, then follow the path of light-tornadoes north to the island  1158, 10, -1186 and enter Ssrez'Ras: Ruins of Stasis.
  • Click the snake skin  -14, 64, 19; kill the broodkeeper and draft eel to power the elevator, then ride it down.
  • Click the broken statue  13, -25, 7; kill the empowered debris and arcane spren to open the next portal and elevator.
  • In the last room, kill an arcanum funnel, then exit to the Phantom Sea  5, -224, -22.
  • Return to Researcher Aillena Belzia in the Phantom Sea.

Reward: coin, AA xp, 2 Adornments of Prismatic Resilience & 2 of Arcane / Elemental / Noxious Resilience.

12
Phantom Sea · Grim Shales

Shattered Seas: The Grey of Grim Shales

Start: your emissary (Murrar Shar / Opal Darkbriar)  1350, 24, 1192

A shard of shattered Luclin itself, Grim Shales is the last place Dargan Greymast was seen. You make landing on its grey shores to find him.

  • Arrive on Grim Shales  -173, 7, -910; clear the landing - kill 4 curse crabs and remove 6 trees - then use the Emissary's Flare.
  • Help Captain Greymast: Diving for Defenses (unlocks the rest) → Arming Greymast → Deep in the Lost Shadows.
  • Help Researcher Aillena Belzia: From the Ruins → Grim Reaping.
  • Speak with Captain Greymast.

Reward: coin, AA xp, a Simple Shissar Brazier & 2 Adornments (Endurance / Energy).

13
Ssraeshza Temple: Shadow of LuclinFinale

Shattered Seas: Temple of Doom

Start: Captain Greymast  -157, 7, -910 on Grim Shales

Dargan is lost inside Ssraeshza Temple, where the shissar are tearing open portals to loose their epic invaders. You go in after him - and end the threat the Far Seas came to find.

  • Speak with Researcher Aillena Belzia  -156, 7, -904, then enter Ssraeshza Temple: Shadow of Luclin  -1079, 51, -1061.
  • Search for Dargan: slay a large stonescale serpent  230, -101, 46 and Zov Dabo Dyn'Thall  221, -83, 31 to drop the blocking walls; press inward to the central room.
  • Hail Aillena; when 3 Shissar invaders and Diabo Va Thall spawn, shelter in the red-ringed blue portals, kill the invaders first, then kill the rooted Diabo.
  • Speak with Aillena. Three more epic Shissar arrive and the portals go dark - use the temporary hotbar to heal, damage, and collapse the chamber portal, fighting the Shissar one at a time.
  • Speak with Dargan Greymast, take the exit portal  61, -50, 55, and return to Captain Greymast on Grim Shales.

Hard solo finish. The two waves of Shissar are level-105 epic x4 mobs (at reduced health in Solo). Read the portal and temporary-hotbar abilities before you pull - rushing this is the usual wipe.

Reward: the Ancient Shissar Artifact Replica, coin, AA xp & 2 Adornments - then the Shattered Seas epilogue and achievement.

Epilogue & reward: finish with Shattered Seas: Epilogue in Qeynos Castle (good) / Epilogue in Dethknell Citadel (evil) - one step back to your ruler. It grants the Shattered Seas achievement, the title Sentinel of the Shattered Seas, the Indomitable Pteranodon mount, and the Adornment Reclamation ability. From here the saga continues into Terrors of Thalumbra.